Ada Chapter 5 - Resident Evil 6 Wiki Guide. Ada Chapter 5 is fairly easy since she flies a nearly invincible helicoptor. Only enemy gunships and giant creatures will be able to damage Ada's vehicle in the first part. In the last third of the chapter, she needs to assist Leon and Helena in battling Simmons. Try not to use the limited number of rockets from your chopper. You will need all six for the next section. Ada will make a thunder run down the streets and blast choppers and signboards alike.
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Use a single rocket on each enemy chopper and then hose it down until it crashes to stay on course. Try not to take too much damage, as that will put you in a bad position for the next battle.
There will be one enemy chopper at first, then a second (from the top) and then two choppers at once (one on the top, one on the bottom). With six rockets, you should have two left for the next fight (assuming you didn't miss any of the four enemy choppers while flying down the street).
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The enemy gunship is tough chiefly from it being a damage sink. You cannot kill it as quickly as you could the earlier choppers. The emblem is on top of a signboard attached to the side of the building. Use the skyscraper as a means to hide from return fire; catching the enemy chopper with your remaining rockets (or six new rockets, if you die and continue) will let you take down the target faster with your guns. Remember that the guns on Ada's chopper do not overheat, but each shot that misses a target will detract from your chapter results score. Ada will help Leon and Ada with battling dinobot Simmons.
If you are playing in singleplayer, your guns will the only reliable method to damage Simmons when he reverts to his human form, as bot- Leon and bot- Helena will seldom inititate any QTE on your behalf. From the chopper, you have a better view of dino- Simmons; his head being too mobile for your chopper, try aiming for the boss' back.
Fracture its organic armor, then focus fire on the eye on its back for the most damage. If you have rockets, it may be a better idea to save them for damaging Simmons' when he reverts to his human form, rather than to use them on his dinosaur form.
Remember too, that Leon and Helena will have a short vehicle ride to mark the . Do not expend all your munitions prematurely. Ada will now strafe three rooftops with her chopper before landing. This part of the game is easy, so take your time with it.
After battling Simmons in . At the second building (the one with the dynamite zombie who destroys the building's spire/antennae for Leon's and Helena's campaign), the emblem is to the left of the building, on an adjacent rooftop. If you miss this emblem, you can restart the checkpoint to try the strafing section again. NOTE: It is possible to obtain this emblem when you reach the steel grider where you obtain emblem 5- 4. Facing forward (the same direction you are facing when you first zipline over to the girder) turn left and face the tower with the now broken spire/antennae, equip the sniper rifle and look down and to the left of the tower, you will be able to see and destroy the emblem.
The armored zombies on the helipad are fairly easy to deal with - hose them down until enough bullets kill them off, or use explosives on them. The Whoppers are easiest; like some enemies before, they are simply damage sinks. When Ada finally lands, take some time to investigate the helipad, above and below, for items and ammo. The presence of so many item boxes warns you about an impending boss fight. While on the steel girder, look right towards the incomplete building covered in blue tarp. The emblem is on that building's lower roof, adjacent to the roof's edge.
Entering the building (Quad Tower) will pit Ada against the beast version of Simmons from Leon and Helena Chapter 4. The attack pattern will be different, as the boss will be on the same ground you are.
The boss does the following: Claw swipe your character (close range)Tentacle smash (close or medium range)Shoot darts (medium and long range)Ada will want to remain at long or medium range from the boss; close range is asking for pain until Simmons reverts to his human form to be punched out with a melee QTE. The distance between you and the boss also allows some measure of moving around the dart and tentacle attacks. To switch sides, wait for the boss to charge. Notice that the boss will almost always leave a small gap between it and the edge of the walkway for you to sprint past. Make like a Medieval knight and . If you're playing on singleplayer, don't expect help from the bots on the other side of the gap. After bit, Simmons will leave you and attack Leon and Helena while they climb the elevator cable.
In singleplayer mode, the bots are fairly reliable and will make it up the tower. Human players will need some assistance to put distance between Simmons and Leon (or the latter dies). Shoot Simmons with any weapon (except perhaps the shotgun, which may not do much damage at this distance) and he should slip in his climbing pursuit. When Helena and Leon reach the end of their climbing track, Simmons will automatically stun Ada and trigger a cinematic scene. While Simmons launches into his diatribe, wait things out until Ada regains consciousness. Once she does, take to the game normally once more.
Leon and Ada will battle Simmons on a narrow pedestrian bridge. Distance from the boss is good, since it attacks with claws and a tentacle lash at short and medium range. At long range, it shoots bone darts (move to the side and away to avoid) and attempts to charge you (stay to one side, move and go past the boss on the other as you run past it). Like before, you need to damage Beast Form until it transforms into Human Form. Once that occurs, get close, blast his head, and initiate the melee QTE (it's the same process as before).
Helena, from her overwatch position, may snipe at the boss to change him back. Watch out for the random zombie spawn (check after each gunshot to be sure). The zombie spawns are for your killing pleasure; slain enemies drop items. Repeat all the above until Simmons . In dying, he will drag Leon to the edge.
Ada will need to use a . Leon players cannot do anything until Ada saves him.
That done, Ada's battles are effectively over with. All she needs to do is investigate the mysterious office past the short hallway to end the chapter. You can use the annotations to skip ahead to all the key points of the chapter or find the location of all the serpent emblems.